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clear_extracted

Function clear_extracted 

Source
pub fn clear_extracted(render: &mut World)
Expand description

Despawns transient render-world entities carrying Extracted* components, called once per frame before any ExtractFn runs.

  • Entities listed in RenderEntityMap are preserved; their owning extract upserts them in place.
  • Resources and non-send resources (vello scenes, GPU caches) are unaffected.