Skip to main content

SurfaceCapture

Struct SurfaceCapture 

Source
pub struct SurfaceCapture {
    pub request: Arc<AtomicBool>,
    pub store: Arc<Mutex<Option<SurfaceFrame>>>,
    pub waker: Arc<OnceLock<EventLoopWaker>>,
}
Expand description

Coordination handle for on-screen surface screenshots, inserted as a Resource into both worlds.

  • The render backend inspects Self::is_requested each frame; when set, it performs a GPU->CPU readback, writes the result via Self::write, and clears the flag.
  • Both fields are Arc-wrapped (Send + Sync) so MCP-server worker threads can clone the handle and read filled frames.

Fields§

§request: Arc<AtomicBool>

One-shot capture request flag; the renderer clears it after writing.

§store: Arc<Mutex<Option<SurfaceFrame>>>

Latest captured frame; the renderer replaces it wholesale.

§waker: Arc<OnceLock<EventLoopWaker>>

Optional handle to interrupt a parked platform event loop. The windowed backend wires this in crate::app::EventLoopWaker via Self::set_waker once its event-loop proxy exists; Self::request then nudges the loop so a screenshot request from the off-thread MCP server is serviced promptly instead of waiting for an unrelated OS event (the redraw scheduler otherwise leaves the loop parked, so the capture never runs and the request times out - the “no SurfaceCapture wired” failure). Shared Arc<OnceLock> so every clone - including the server thread’s - observes a waker set on any one of them.

Implementations§

Source§

impl SurfaceCapture

Source

pub fn is_requested(&self) -> bool

Returns true while a capture has been requested but not yet fulfilled.

Source

pub fn set_waker(&self, waker: EventLoopWaker)

Installs the platform event-loop waker. First write wins (OnceLock); later calls are ignored. Idempotent and thread-safe.

Source

pub fn request(&self)

Sets the request flag with Release ordering, then nudges the platform event loop (if Self::set_waker wired one) so a parked windowed backend wakes to service the readback this frame instead of sitting idle until the request times out. Idempotent.

Source

pub fn clear_request(&self)

Clears the request flag with Release ordering.

Source

pub fn write(&self, frame: SurfaceFrame)

Replaces the stored frame with frame.

Source

pub fn read(&self) -> Option<SurfaceFrame>

Returns a clone of the latest stored frame, if any.

Trait Implementations§

Source§

impl Clone for SurfaceCapture

Source§

fn clone(&self) -> SurfaceCapture

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Component for SurfaceCapture
where Self: Send + Sync + 'static,

Source§

const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

A constant indicating the storage type used for this component.
Source§

type Mutability = Mutable

A marker type to assist Bevy with determining if this component is mutable, or immutable. Mutable components will have Component<Mutability = Mutable>, while immutable components will instead have Component<Mutability = Immutable>. Read more
Source§

fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )

Registers required components. Read more
Source§

fn clone_behavior() -> ComponentCloneBehavior

Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
Source§

fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>

Returns [ComponentRelationshipAccessor] required for working with relationships in dynamic contexts. Read more
§

fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_add [ComponentHook] for this Component if one is defined.
§

fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_insert [ComponentHook] for this Component if one is defined.
§

fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_discard [ComponentHook] for this Component if one is defined.
§

fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_remove [ComponentHook] for this Component if one is defined.
§

fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_despawn [ComponentHook] for this Component if one is defined.
§

fn map_entities<E>(_this: &mut Self, _mapper: &mut E)
where E: EntityMapper,

Maps the entities on this component using the given EntityMapper. This is used to remap entities in contexts like scenes and entity cloning. When deriving Component, this is populated by annotating fields containing entities with #[entities] Read more
Source§

impl Default for SurfaceCapture

Source§

fn default() -> SurfaceCapture

Returns the “default value” for a type. Read more
Source§

impl Resource for SurfaceCapture
where Self: Send + Sync + 'static,

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
§

impl<C> Bundle for C
where C: Component,

§

fn component_ids( components: &mut ComponentsRegistrator<'_>, ) -> impl Iterator<Item = ComponentId> + use<C>

§

fn get_component_ids( components: &Components, ) -> impl Iterator<Item = Option<ComponentId>>

Return a iterator over this Bundle’s component ids. This will be None if the component has not been registered.
§

impl<C> BundleFromComponents for C
where C: Component,

§

unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
where F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,

Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
§

impl<C> DynamicBundle for C
where C: Component,

§

type Effect = ()

An operation on the entity that happens after inserting this bundle.
§

unsafe fn get_components( ptr: MovingPtr<'_, C>, func: &mut impl FnMut(StorageType, OwningPtr<'_>), ) -> <C as DynamicBundle>::Effect

Moves the components out of the bundle. Read more
§

unsafe fn apply_effect( _ptr: MovingPtr<'_, MaybeUninit<C>>, _entity: &mut EntityWorldMut<'_>, )

Applies the after-effects of spawning this bundle. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

§

impl<T> FromTemplate for T
where T: Clone + Default + Unpin,

§

type Template = T

The Template for this type.
§

impl<T> FromWorld for T
where T: Default,

§

fn from_world(_world: &mut World) -> T

Creates Self using default().

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

§

impl<T> IntoResult<T> for T

§

fn into_result(self) -> Result<T, RunSystemError>

Converts this type into the system output type.
§

impl<T> Template for T
where T: Clone + Default + Unpin,

§

type Output = T

The type of value produced by this Template.
§

fn build_template( &self, _context: &mut TemplateContext<'_, '_>, ) -> Result<<T as Template>::Output, BevyError>

Uses this template and the given entity context to produce a Template::Output.
§

fn clone_template(&self) -> T

Clones this template. See Clone.
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
§

impl<T> ConditionalSend for T
where T: Send,