pub enum IfMode {
Render,
Hide,
}Expand description
<if mode="..."> policy. Render despawn/respawns the subtree on
each transition (default; cheap state-wise but loses focus / scroll
/ per-row signals across show/hide). Hide mounts once and toggles
Visible(bool) on every descendant, preserving state.
Variants§
Render
Despawn the body on falsy -> truthy -> despawn each transition.
Hide
Mount once; toggle Visible on falsy / truthy.
Trait Implementations§
Source§impl From<IfModeSpec> for IfMode
impl From<IfModeSpec> for IfMode
Source§fn from(s: IfModeSpec) -> IfMode
fn from(s: IfModeSpec) -> IfMode
Converts to this type from the input type.
impl Copy for IfMode
impl Eq for IfMode
impl StructuralPartialEq for IfMode
Auto Trait Implementations§
impl Freeze for IfMode
impl RefUnwindSafe for IfMode
impl Send for IfMode
impl Sync for IfMode
impl Unpin for IfMode
impl UnsafeUnpin for IfMode
impl UnwindSafe for IfMode
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