pub fn apply_scene_script_commands(
events: MessageReader<'_, '_, ScriptCommandEvent>,
ids: Query<'_, '_, (Entity, &LumenId)>,
texts: Query<'_, '_, &mut TextContent>,
inputs: Query<'_, '_, &mut TextInput>,
store: ResMut<'_, PropertyStore>,
array_signals: ResMut<'_, ArraySignals>,
locale: LocaleSwitch<'_>,
)Expand description
Apply the commands whose whole effect is on the scene.
Commands this does not answer for are left for the applier that holds what they need; each command has exactly one applier.
The locale switch is here rather than beside the desktop’s own applier because every host has one: a page and a server render read their text out of the same catalogue the desktop does.