pub struct ScriptLanguages(/* private fields */);Expand description
The languages the app’s host modules registered, in registration order.
Implementations§
Source§impl ScriptLanguages
impl ScriptLanguages
Sourcepub fn get(&self, name: &str) -> Option<&ScriptLanguage>
pub fn get(&self, name: &str) -> Option<&ScriptLanguage>
The language registered under name.
Sourcepub fn iter(&self) -> impl Iterator<Item = &ScriptLanguage>
pub fn iter(&self) -> impl Iterator<Item = &ScriptLanguage>
Every registered language.
Sourcepub fn add(&mut self, language: ScriptLanguage)
pub fn add(&mut self, language: ScriptLanguage)
Register language. A second registration of a name already present
is refused with a warning, so the first module to provide a language
is the one that runs it.
Trait Implementations§
Source§impl Clone for ScriptLanguages
impl Clone for ScriptLanguages
Source§fn clone(&self) -> ScriptLanguages
fn clone(&self) -> ScriptLanguages
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Component for ScriptLanguages
impl Component for ScriptLanguages
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
A constant indicating the storage type used for this component.
Source§type Mutability = Mutable
type Mutability = Mutable
A marker type to assist Bevy with determining if this component is
mutable, or immutable. Mutable components will have [
Component<Mutability = Mutable>],
while immutable components will instead have [Component<Mutability = Immutable>]. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Registers required components. Read more
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
Source§fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>
fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>
Returns [
ComponentRelationshipAccessor] required for working with relationships in dynamic contexts. Read more§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Gets the
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fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Gets the
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fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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on_despawn [ComponentHook] for this [Component] if one is defined.§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
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fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
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Maps the entities on this component using the given [
EntityMapper]. This is used to remap entities in contexts like scenes and entity cloning.
When deriving [Component], this is populated by annotating fields containing entities with #[entities] Read moreSource§impl Debug for ScriptLanguages
impl Debug for ScriptLanguages
Source§impl Default for ScriptLanguages
impl Default for ScriptLanguages
Source§fn default() -> ScriptLanguages
fn default() -> ScriptLanguages
Returns the “default value” for a type. Read more
impl Resource for ScriptLanguages
Auto Trait Implementations§
impl Freeze for ScriptLanguages
impl RefUnwindSafe for ScriptLanguages
impl Send for ScriptLanguages
impl Sync for ScriptLanguages
impl Unpin for ScriptLanguages
impl UnsafeUnpin for ScriptLanguages
impl UnwindSafe for ScriptLanguages
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
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§fn get_component_ids(
components: &Components,
) -> impl Iterator<Item = Option<ComponentId>>
fn get_component_ids( components: &Components, ) -> impl Iterator<Item = Option<ComponentId>>
Return a iterator over this [
Bundle]’s component ids. This will be None if the component has not been registered.§impl<C> BundleFromComponents for Cwhere
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impl<C> BundleFromComponents for Cwhere
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§impl<C> DynamicBundle for Cwhere
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impl<C> DynamicBundle for Cwhere
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§unsafe fn get_components(
ptr: MovingPtr<'_, C>,
func: &mut impl FnMut(StorageType, OwningPtr<'_>),
) -> <C as DynamicBundle>::Effect
unsafe fn get_components( ptr: MovingPtr<'_, C>, func: &mut impl FnMut(StorageType, OwningPtr<'_>), ) -> <C as DynamicBundle>::Effect
Moves the components out of the bundle. Read more
§unsafe fn apply_effect(
_ptr: MovingPtr<'_, MaybeUninit<C>>,
_entity: &mut EntityWorldMut<'_>,
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Applies the after-effects of spawning this bundle. Read more
§impl<T> FromTemplate for T
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Converts this type into the system output type.
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