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SvgData

Struct SvgData 

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pub struct SvgData {
    pub intrinsic: Vec2,
    pub tree: Tree,
    pub id: u64,
    pub source_bytes: usize,
}
Expand description

Parsed SVG payload produced once at decode time and shared per-frame via Handle<SvgData> clones.

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§intrinsic: Vec2

Native pixel size derived from the SVG viewBox / width / height.

§tree: Tree

The parsed document, painted at frame time by the renderer.

§id: u64

Identity of this decode, unique for the life of the process. A renderer keys its cached drawing of the SVG on it; see SvgData::next_id.

§source_bytes: usize

Raw source-file length in bytes; budgeted by the LRU as a proxy for the parsed tree’s cost, which usvg does not expose, so eviction is not blind to SVG memory pressure.

Implementations§

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impl SvgData

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pub fn next_id() -> u64

A fresh SvgData::id. Never repeats within a process, so a renderer cache keyed on it cannot hand one SVG another’s drawing.

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impl AssetSize for SvgData

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fn bytes(&self) -> usize

Returns the approximate CPU-side byte cost of this asset, consulted by AssetServer::bytes_used and the LRU eviction sweep.

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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