Struct Mut
pub struct Mut<'w, T>where
T: ?Sized,{ /* private fields */ }Expand description
Unique mutable borrow of an entity’s component or of a resource.
This can be used in queries to access change detection from immutable query methods, as opposed
to &mut T which only provides access to change detection from mutable query methods.
#[derive(Component, Clone, Debug)]
struct Name(String);
#[derive(Component, Clone, Copy, Debug)]
struct Health(f32);
fn my_system(mut query: Query<(Mut<Name>, &mut Health)>) {
// Mutable access provides change detection information for both parameters:
// - `name` has type `Mut<Name>`
// - `health` has type `Mut<Health>`
for (name, health) in query.iter_mut() {
println!("Name: {:?} (last changed {:?})", name, name.last_changed());
println!("Health: {:?} (last changed: {:?})", health, health.last_changed());
}
// Immutable access only provides change detection for `Name`:
// - `name` has type `Ref<Name>`
// - `health` has type `&Health`
for (name, health) in query.iter() {
println!("Name: {:?} (last changed {:?})", name, name.last_changed());
println!("Health: {:?}", health);
}
}
Implementations§
§impl<'w, T> Mut<'w, T>where
T: ?Sized,
impl<'w, T> Mut<'w, T>where
T: ?Sized,
pub fn new(
value: &'w mut T,
added: &'w mut Tick,
last_changed: &'w mut Tick,
last_run: Tick,
this_run: Tick,
caller: MaybeLocation<&'w mut &'static Location<'static>>,
) -> Mut<'w, T>
pub fn new( value: &'w mut T, added: &'w mut Tick, last_changed: &'w mut Tick, last_run: Tick, this_run: Tick, caller: MaybeLocation<&'w mut &'static Location<'static>>, ) -> Mut<'w, T>
Creates a new change-detection enabled smart pointer.
In almost all cases you do not need to call this method manually,
as instances of Mut will be created by engine-internal code.
Many use-cases of this method would be better served by Mut::map_unchanged
or Mut::reborrow.
value- The value wrapped by this smart pointer.added- A [Tick] that stores the tick when the wrapped value was created.last_changed- A [Tick] that stores the last time the wrapped value was changed. This will be updated to the value ofchange_tickif the returned smart pointer is modified.last_run- A [Tick], occurring beforethis_run, which is used as a reference to determine whether the wrapped value is newly added or changed.this_run- A [Tick] corresponding to the current point in time – “now”.
pub fn set_ticks(&mut self, last_run: Tick, this_run: Tick)
pub fn set_ticks(&mut self, last_run: Tick, this_run: Tick)
Overwrite the last_run and this_run tick that are used for change detection.
This is an advanced feature. Muts are usually created by engine-internal code and
consumed by end-user code.
§impl<'w, T> Mut<'w, T>where
T: ?Sized,
impl<'w, T> Mut<'w, T>where
T: ?Sized,
pub fn into_inner(self) -> &'w mut T
pub fn into_inner(self) -> &'w mut T
Consume self and return a mutable reference to the
contained value while marking self as “changed”.
pub fn reborrow(&mut self) -> Mut<'_, T>
pub fn reborrow(&mut self) -> Mut<'_, T>
Returns a Mut<> with a smaller lifetime.
This is useful if you have &mut Mut <T>, but you need a Mut<T>.
pub fn map_unchanged<U>(self, f: impl FnOnce(&mut T) -> &mut U) -> Mut<'w, U>where
U: ?Sized,
pub fn map_unchanged<U>(self, f: impl FnOnce(&mut T) -> &mut U) -> Mut<'w, U>where
U: ?Sized,
Maps to an inner value by applying a function to the contained reference, without flagging a change.
You should never modify the argument passed to the closure – if you want to modify the data
without flagging a change, consider using DetectChangesMut::bypass_change_detection to make your intent explicit.
// When run, zeroes the translation of every entity.
fn reset_positions(mut transforms: Query<&mut Transform>) {
for transform in &mut transforms {
// We pinky promise not to modify `t` within the closure.
// Breaking this promise will result in logic errors, but will never cause undefined behavior.
let mut translation = transform.map_unchanged(|t| &mut t.translation);
// Only reset the translation if it isn't already zero;
translation.set_if_neq(Vec2::ZERO);
}
}pub fn filter_map_unchanged<U>(
self,
f: impl FnOnce(&mut T) -> Option<&mut U>,
) -> Option<Mut<'w, U>>where
U: ?Sized,
pub fn filter_map_unchanged<U>(
self,
f: impl FnOnce(&mut T) -> Option<&mut U>,
) -> Option<Mut<'w, U>>where
U: ?Sized,
Optionally maps to an inner value by applying a function to the contained reference.
This is useful in a situation where you need to convert a Mut<T> to a Mut<U>, but only if T contains U.
As with map_unchanged, you should never modify the argument passed to the closure.
pub fn try_map_unchanged<U, E>(
self,
f: impl FnOnce(&mut T) -> Result<&mut U, E>,
) -> Result<Mut<'w, U>, E>where
U: ?Sized,
pub fn try_map_unchanged<U, E>(
self,
f: impl FnOnce(&mut T) -> Result<&mut U, E>,
) -> Result<Mut<'w, U>, E>where
U: ?Sized,
Optionally maps to an inner value by applying a function to the contained reference, returns an error on failure.
This is useful in a situation where you need to convert a Mut<T> to a Mut<U>, but only if T contains U.
As with map_unchanged, you should never modify the argument passed to the closure.
pub fn as_deref_mut(&mut self) -> Mut<'_, <T as Deref>::Target>where
T: DerefMut,
pub fn as_deref_mut(&mut self) -> Mut<'_, <T as Deref>::Target>where
T: DerefMut,
Allows you access to the dereferenced value of this pointer without immediately triggering change detection.
Trait Implementations§
§impl<'__w, T> ContiguousQueryData for Mut<'__w, T>where
T: Component<Mutability = Mutable>,
impl<'__w, T> ContiguousQueryData for Mut<'__w, T>where
T: Component<Mutability = Mutable>,
§type Contiguous<'w, 's> = ContiguousMut<'w, T>
type Contiguous<'w, 's> = ContiguousMut<'w, T>
ContiguousQueryData::fetch_contiguous].
Represents a contiguous chunk of memory.§unsafe fn fetch_contiguous<'w, 's>(
state: &'s <Mut<'__w, T> as WorldQuery>::State,
fetch: &mut <Mut<'__w, T> as WorldQuery>::Fetch<'w>,
entities: &'w [Entity],
) -> <Mut<'__w, T> as ContiguousQueryData>::Contiguous<'w, 's>
unsafe fn fetch_contiguous<'w, 's>( state: &'s <Mut<'__w, T> as WorldQuery>::State, fetch: &mut <Mut<'__w, T> as WorldQuery>::Fetch<'w>, entities: &'w [Entity], ) -> <Mut<'__w, T> as ContiguousQueryData>::Contiguous<'w, 's>
ContiguousQueryData::Contiguous] which represents a contiguous chunk of memory (e.g., an array) in the current [Table].
This must always be called after [WorldQuery::set_table]. Read more§impl<'w, T> DetectChanges for Mut<'w, T>where
T: ?Sized,
impl<'w, T> DetectChanges for Mut<'w, T>where
T: ?Sized,
§fn is_changed(&self) -> bool
fn is_changed(&self) -> bool
true if this value was added or mutably dereferenced
either since the last time the system ran or, if the system never ran,
since the beginning of the program. Read more§fn is_added_after(&self, other: Tick) -> bool
fn is_added_after(&self, other: Tick) -> bool
true if this value was added after the other tick.§fn is_changed_after(&self, other: Tick) -> bool
fn is_changed_after(&self, other: Tick) -> bool
§fn last_changed(&self) -> Tick
fn last_changed(&self) -> Tick
§fn changed_by(&self) -> MaybeLocation
fn changed_by(&self) -> MaybeLocation
§impl<'w, T> DetectChangesMut for Mut<'w, T>where
T: ?Sized,
impl<'w, T> DetectChangesMut for Mut<'w, T>where
T: ?Sized,
§fn set_changed(&mut self)
fn set_changed(&mut self)
§fn set_last_changed(&mut self, last_changed: Tick)
fn set_last_changed(&mut self, last_changed: Tick)
§fn set_last_added(&mut self, last_added: Tick)
fn set_last_added(&mut self, last_added: Tick)
§fn bypass_change_detection(
&mut self,
) -> &mut <Mut<'w, T> as DetectChangesMut>::Inner
fn bypass_change_detection( &mut self, ) -> &mut <Mut<'w, T> as DetectChangesMut>::Inner
§fn set_if_neq(&mut self, value: Self::Inner) -> bool
fn set_if_neq(&mut self, value: Self::Inner) -> bool
*self != value.
Returns true if the value was overwritten, and returns false if it was not. Read more§fn replace_if_neq(&mut self, value: Self::Inner) -> Option<Self::Inner>
fn replace_if_neq(&mut self, value: Self::Inner) -> Option<Self::Inner>
*self != value,
returning the previous value if this occurs. Read more§fn clone_from_if_neq<T>(&mut self, value: &T) -> bool
fn clone_from_if_neq<T>(&mut self, value: &T) -> bool
*self != value.
Returns true if the value was overwritten, and returns false if it was not. Read more§impl<'w, T> From<NonSendMut<'w, T>> for Mut<'w, T>where
T: 'static,
impl<'w, T> From<NonSendMut<'w, T>> for Mut<'w, T>where
T: 'static,
§fn from(other: NonSendMut<'w, T>) -> Mut<'w, T>
fn from(other: NonSendMut<'w, T>) -> Mut<'w, T>
Convert this NonSendMut into a Mut. This allows keeping the change-detection feature of Mut
while losing the specificity of NonSendMut.
§impl<'w, 'a, T> IntoIterator for &'a Mut<'w, T>where
&'a T: IntoIterator,
impl<'w, 'a, T> IntoIterator for &'a Mut<'w, T>where
&'a T: IntoIterator,
§impl<'w, 'a, T> IntoIterator for &'a mut Mut<'w, T>where
&'a mut T: IntoIterator,
impl<'w, 'a, T> IntoIterator for &'a mut Mut<'w, T>where
&'a mut T: IntoIterator,
§type Item = <&'a mut T as IntoIterator>::Item
type Item = <&'a mut T as IntoIterator>::Item
§type IntoIter = <&'a mut T as IntoIterator>::IntoIter
type IntoIter = <&'a mut T as IntoIterator>::IntoIter
§impl<'__w, T> QueryData for Mut<'__w, T>where
T: Component<Mutability = Mutable>,
impl<'__w, T> QueryData for Mut<'__w, T>where
T: Component<Mutability = Mutable>,
§const IS_READ_ONLY: bool = false
const IS_READ_ONLY: bool = false
§const IS_ARCHETYPAL: bool = true
const IS_ARCHETYPAL: bool = true
§type ReadOnly = Ref<'__w, T>
type ReadOnly = Ref<'__w, T>
QueryData], which satisfies the [ReadOnlyQueryData] trait.§type Item<'w, 's> = Mut<'w, T>
type Item<'w, 's> = Mut<'w, T>
WorldQuery]
This will be the data retrieved by the query,
and is visible to the end user when calling e.g. Query<Self>::get.§fn shrink<'wlong, 'wshort, 's>(
item: <Mut<'__w, T> as QueryData>::Item<'wlong, 's>,
) -> <Mut<'__w, T> as QueryData>::Item<'wshort, 's>where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort, 's>(
item: <Mut<'__w, T> as QueryData>::Item<'wlong, 's>,
) -> <Mut<'__w, T> as QueryData>::Item<'wshort, 's>where
'wlong: 'wshort,
§unsafe fn fetch<'w, 's>(
state: &'s <Mut<'__w, T> as WorldQuery>::State,
fetch: &mut <Mut<'__w, T> as WorldQuery>::Fetch<'w>,
entity: Entity,
table_row: TableRow,
) -> Option<<Mut<'__w, T> as QueryData>::Item<'w, 's>>
unsafe fn fetch<'w, 's>( state: &'s <Mut<'__w, T> as WorldQuery>::State, fetch: &mut <Mut<'__w, T> as WorldQuery>::Fetch<'w>, entity: Entity, table_row: TableRow, ) -> Option<<Mut<'__w, T> as QueryData>::Item<'w, 's>>
Self::Item for either the given entity in the current [Table],
or for the given entity in the current [Archetype]. This must always be called after
[WorldQuery::set_table] with a table_row in the range of the current [Table] or after
[WorldQuery::set_archetype] with an entity in the current archetype.
Accesses components registered in [WorldQuery::update_component_access]. Read more§fn iter_access(
state: &<Mut<'__w, T> as WorldQuery>::State,
) -> impl Iterator<Item = EcsAccessType<'_>>
fn iter_access( state: &<Mut<'__w, T> as WorldQuery>::State, ) -> impl Iterator<Item = EcsAccessType<'_>>
QueryData::fetch]. Access conflicts are usually
checked in [WorldQuery::update_component_access], but in certain cases this method can be useful to implement
a way of checking for access conflicts in a non-allocating way.§fn provide_extra_access(
_state: &mut Self::State,
_access: &mut Access,
_available_access: &Access,
)
fn provide_extra_access( _state: &mut Self::State, _access: &mut Access, _available_access: &Access, )
update_component_access.
Implementations may add additional access that is a subset of available_access
and does not conflict with anything in access,
and must update access to include that access. Read more§impl<T> ReleaseStateQueryData for Mut<'_, T>where
T: Component<Mutability = Mutable>,
impl<T> ReleaseStateQueryData for Mut<'_, T>where
T: Component<Mutability = Mutable>,
§fn release_state<'w>(
item: <Mut<'_, T> as QueryData>::Item<'w, '_>,
) -> <Mut<'_, T> as QueryData>::Item<'w, 'static>
fn release_state<'w>( item: <Mut<'_, T> as QueryData>::Item<'w, '_>, ) -> <Mut<'_, T> as QueryData>::Item<'w, 'static>
'static state lifetime.§impl<'__w, T> WorldQuery for Mut<'__w, T>where
T: Component,
When Mut<T> is used in a query, it will be converted to Ref<T> when transformed into its read-only form, providing access to change detection methods.
impl<'__w, T> WorldQuery for Mut<'__w, T>where
T: Component,
When Mut<T> is used in a query, it will be converted to Ref<T> when transformed into its read-only form, providing access to change detection methods.
By contrast &mut T will result in a Mut<T> item in mutable form to record mutations, but result in a bare &T in read-only form.
§const IS_DENSE: bool = <&mut T as WorldQuery>::IS_DENSE
const IS_DENSE: bool = <&mut T as WorldQuery>::IS_DENSE
§type Fetch<'w> = WriteFetch<'w, T>
type Fetch<'w> = WriteFetch<'w, T>
WorldQuery] to compute Self::Item for each entity.§type State = ComponentId
type State = ComponentId
Self::Fetch. This will be cached inside QueryState,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch.§fn shrink_fetch<'wlong, 'wshort>(
fetch: <Mut<'__w, T> as WorldQuery>::Fetch<'wlong>,
) -> <Mut<'__w, T> as WorldQuery>::Fetch<'wshort>where
'wlong: 'wshort,
fn shrink_fetch<'wlong, 'wshort>(
fetch: <Mut<'__w, T> as WorldQuery>::Fetch<'wlong>,
) -> <Mut<'__w, T> as WorldQuery>::Fetch<'wshort>where
'wlong: 'wshort,
§unsafe fn init_fetch<'w, 's>(
world: UnsafeWorldCell<'w>,
state: &ComponentId,
last_run: Tick,
this_run: Tick,
) -> WriteFetch<'w, T>
unsafe fn init_fetch<'w, 's>( world: UnsafeWorldCell<'w>, state: &ComponentId, last_run: Tick, this_run: Tick, ) -> WriteFetch<'w, T>
Self::Fetch,
by combining data from the World with the cached Self::State.
Readonly accesses resources registered in [WorldQuery::update_component_access]. Read more§unsafe fn set_archetype<'w>(
fetch: &mut WriteFetch<'w, T>,
state: &ComponentId,
archetype: &'w Archetype,
table: &'w Table,
)
unsafe fn set_archetype<'w>( fetch: &mut WriteFetch<'w, T>, state: &ComponentId, archetype: &'w Archetype, table: &'w Table, )
Archetype]. This will always be called on
archetypes that match this [WorldQuery]. Read more§unsafe fn set_table<'w>(
fetch: &mut WriteFetch<'w, T>,
state: &ComponentId,
table: &'w Table,
)
unsafe fn set_table<'w>( fetch: &mut WriteFetch<'w, T>, state: &ComponentId, table: &'w Table, )
Table]. This will always be called on tables
that match this [WorldQuery]. Read more§fn update_component_access(_: &ComponentId, access: &mut FilteredAccess)
fn update_component_access(_: &ComponentId, access: &mut FilteredAccess)
§fn init_state(world: &mut World) -> ComponentId
fn init_state(world: &mut World) -> ComponentId
State for this [WorldQuery] type.§fn matches_component_set(
state: &ComponentId,
set_contains_id: &impl Fn(ComponentId) -> bool,
) -> bool
fn matches_component_set( state: &ComponentId, set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
§fn init_nested_access(
_state: &Self::State,
_system_name: Option<&str>,
_component_access_set: &mut FilteredAccessSet,
_world: UnsafeWorldCell<'_>,
)
fn init_nested_access( _state: &Self::State, _system_name: Option<&str>, _component_access_set: &mut FilteredAccessSet, _world: UnsafeWorldCell<'_>, )
WorldQuery]. Read more