Struct ResMut
pub struct ResMut<'w, T>{ /* private fields */ }Expand description
Unique mutable borrow of a Resource.
See the Resource documentation for usage.
If you need a shared borrow, use Res instead.
This SystemParam fails validation if resource doesn’t exist.
This will cause a panic, but can be configured to do nothing or warn once.
Use Option<ResMut<T>> instead if the resource might not always exist.
Implementations§
§impl<'w, T> ResMut<'w, T>
impl<'w, T> ResMut<'w, T>
pub fn into_inner(self) -> &'w mut T
pub fn into_inner(self) -> &'w mut T
Consume self and return a mutable reference to the
contained value while marking self as “changed”.
pub fn reborrow(&mut self) -> Mut<'_, T>
pub fn reborrow(&mut self) -> Mut<'_, T>
Returns a Mut<> with a smaller lifetime.
This is useful if you have &mut ResMut <T>, but you need a Mut<T>.
pub fn map_unchanged<U>(self, f: impl FnOnce(&mut T) -> &mut U) -> Mut<'w, U>where
U: ?Sized,
pub fn map_unchanged<U>(self, f: impl FnOnce(&mut T) -> &mut U) -> Mut<'w, U>where
U: ?Sized,
Maps to an inner value by applying a function to the contained reference, without flagging a change.
You should never modify the argument passed to the closure – if you want to modify the data
without flagging a change, consider using DetectChangesMut::bypass_change_detection to make your intent explicit.
// When run, zeroes the translation of every entity.
fn reset_positions(mut transforms: Query<&mut Transform>) {
for transform in &mut transforms {
// We pinky promise not to modify `t` within the closure.
// Breaking this promise will result in logic errors, but will never cause undefined behavior.
let mut translation = transform.map_unchanged(|t| &mut t.translation);
// Only reset the translation if it isn't already zero;
translation.set_if_neq(Vec2::ZERO);
}
}pub fn filter_map_unchanged<U>(
self,
f: impl FnOnce(&mut T) -> Option<&mut U>,
) -> Option<Mut<'w, U>>where
U: ?Sized,
pub fn filter_map_unchanged<U>(
self,
f: impl FnOnce(&mut T) -> Option<&mut U>,
) -> Option<Mut<'w, U>>where
U: ?Sized,
Optionally maps to an inner value by applying a function to the contained reference.
This is useful in a situation where you need to convert a Mut<T> to a Mut<U>, but only if T contains U.
As with map_unchanged, you should never modify the argument passed to the closure.
pub fn try_map_unchanged<U, E>(
self,
f: impl FnOnce(&mut T) -> Result<&mut U, E>,
) -> Result<Mut<'w, U>, E>where
U: ?Sized,
pub fn try_map_unchanged<U, E>(
self,
f: impl FnOnce(&mut T) -> Result<&mut U, E>,
) -> Result<Mut<'w, U>, E>where
U: ?Sized,
Optionally maps to an inner value by applying a function to the contained reference, returns an error on failure.
This is useful in a situation where you need to convert a Mut<T> to a Mut<U>, but only if T contains U.
As with map_unchanged, you should never modify the argument passed to the closure.
pub fn as_deref_mut(&mut self) -> Mut<'_, <T as Deref>::Target>where
T: DerefMut,
pub fn as_deref_mut(&mut self) -> Mut<'_, <T as Deref>::Target>where
T: DerefMut,
Allows you access to the dereferenced value of this pointer without immediately triggering change detection.
Trait Implementations§
§impl<'w, T> DetectChanges for ResMut<'w, T>
impl<'w, T> DetectChanges for ResMut<'w, T>
§fn is_changed(&self) -> bool
fn is_changed(&self) -> bool
true if this value was added or mutably dereferenced
either since the last time the system ran or, if the system never ran,
since the beginning of the program. Read more§fn is_added_after(&self, other: Tick) -> bool
fn is_added_after(&self, other: Tick) -> bool
true if this value was added after the other tick.§fn is_changed_after(&self, other: Tick) -> bool
fn is_changed_after(&self, other: Tick) -> bool
§fn last_changed(&self) -> Tick
fn last_changed(&self) -> Tick
§fn changed_by(&self) -> MaybeLocation
fn changed_by(&self) -> MaybeLocation
§impl<'w, T> DetectChangesMut for ResMut<'w, T>
impl<'w, T> DetectChangesMut for ResMut<'w, T>
§fn set_changed(&mut self)
fn set_changed(&mut self)
§fn set_last_changed(&mut self, last_changed: Tick)
fn set_last_changed(&mut self, last_changed: Tick)
§fn set_last_added(&mut self, last_added: Tick)
fn set_last_added(&mut self, last_added: Tick)
§fn bypass_change_detection(
&mut self,
) -> &mut <ResMut<'w, T> as DetectChangesMut>::Inner
fn bypass_change_detection( &mut self, ) -> &mut <ResMut<'w, T> as DetectChangesMut>::Inner
§fn set_if_neq(&mut self, value: Self::Inner) -> bool
fn set_if_neq(&mut self, value: Self::Inner) -> bool
*self != value.
Returns true if the value was overwritten, and returns false if it was not. Read more§fn replace_if_neq(&mut self, value: Self::Inner) -> Option<Self::Inner>
fn replace_if_neq(&mut self, value: Self::Inner) -> Option<Self::Inner>
*self != value,
returning the previous value if this occurs. Read more§fn clone_from_if_neq<T>(&mut self, value: &T) -> bool
fn clone_from_if_neq<T>(&mut self, value: &T) -> bool
*self != value.
Returns true if the value was overwritten, and returns false if it was not. Read more§impl<'w, 'a, T> IntoIterator for &'a ResMut<'w, T>
impl<'w, 'a, T> IntoIterator for &'a ResMut<'w, T>
§impl<'w, 'a, T> IntoIterator for &'a mut ResMut<'w, T>
impl<'w, 'a, T> IntoIterator for &'a mut ResMut<'w, T>
§type Item = <&'a mut T as IntoIterator>::Item
type Item = <&'a mut T as IntoIterator>::Item
§type IntoIter = <&'a mut T as IntoIterator>::IntoIter
type IntoIter = <&'a mut T as IntoIterator>::IntoIter
§impl<'a, T> SystemParam for ResMut<'a, T>where
T: Resource<Mutability = Mutable>,
impl<'a, T> SystemParam for ResMut<'a, T>where
T: Resource<Mutability = Mutable>,
§type Item<'w, 's> = ResMut<'w, T>
type Item<'w, 's> = ResMut<'w, T>
Self, instantiated with new lifetimes. Read more§fn init_state(world: &mut World) -> <ResMut<'a, T> as SystemParam>::State
fn init_state(world: &mut World) -> <ResMut<'a, T> as SystemParam>::State
State.§fn init_access(
_: &<ResMut<'a, T> as SystemParam>::State,
system_meta: &mut SystemMeta,
component_access_set: &mut FilteredAccessSet,
world: &mut World,
)
fn init_access( _: &<ResMut<'a, T> as SystemParam>::State, system_meta: &mut SystemMeta, component_access_set: &mut FilteredAccessSet, world: &mut World, )
§unsafe fn get_param<'w, 's>(
_: &'s mut <ResMut<'a, T> as SystemParam>::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
change_tick: Tick,
) -> Result<<ResMut<'a, T> as SystemParam>::Item<'w, 's>, SystemParamValidationError>
unsafe fn get_param<'w, 's>( _: &'s mut <ResMut<'a, T> as SystemParam>::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, change_tick: Tick, ) -> Result<<ResMut<'a, T> as SystemParam>::Item<'w, 's>, SystemParamValidationError>
SystemParamFunction. Read more§fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World)
fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World)
SystemParam]’s state.
This is used to apply Commands during ApplyDeferred.§fn queue(
state: &mut Self::State,
system_meta: &SystemMeta,
world: DeferredWorld<'_>,
)
fn queue( state: &mut Self::State, system_meta: &SystemMeta, world: DeferredWorld<'_>, )
ApplyDeferred.