pub fn push_textinput_to_signal(
store: ResMut<'_, PropertyStore>,
q: Query<'_, '_, (&BindText, Ref<'_, TextContent>), (Changed<TextContent>, With<TextInput>)>,
)Expand description
Pushes the latest TextContent back into the matching PropertyStore entry
for every entity carrying both BindText and crate::components::TextInput.
Filtered by Changed<TextContent> so the push only fires on user edits.